Tag: Digital Ecologies
can't buy me love: Catalogue
The Catalogue for "can't buy me love" available as a digital download
Exhibition catalogue Download the catalogue can’t buy me love is extended by a publication with production images, an introduction by curator Stella Rosa McDonald, a conversation between artists Amala Groom and Andrew …
In Conversation, can't buy me love
Artist talk: Amala Groom, Andrew Burrell and Madeleine Collie in conversation
Our "in conversation" at the UTS Gallery has some interesting insights into the nature of collaborative practice and how the work came to be.
NeRF aesthetics
Static image material experiments with NeRF "hallucinations"
I have seen the noise created in the Neural Radiance Field generation process as "hallucinations", language that is both poetic and problematic at the same time. Rather than attempting to reduce this visual phenomenon, …
What Raven Saw - an overGround:underStory
A spoken work slide performance exploring imagined and forgotten network fragments.
The overGround:underStory project provides a platform for knowing through doing. A large part of this doing takes the form of the invitation we made to "slow down, observe, record, ask questions and share" as part of …
overGround-underStory : WEBSITE
A central repository for aspects and elements of the ongoing project
overground-understory.net Gathering fragments from the overGround and the underGround together. More-than-human storytelling in multiple aspects, coming together in a new story–traversed through exploration. …
ISEA 2024
Presenting "overGround:underStory— more-than-human storytelling with silicon and carbon kin" (paper) and "can't buy me love" (VR work) @ ISEA 2024
"overGround:underStory— more-than-human storytelling with silicon and carbon kin" was presented in the "more-than-human" panel on Monday, June 24, as a peer-reviewed full paper. "can't buy me love" - Amala Groom X …
Paper: overGround:underStory — more-than-human storytelling with silicon and carbon kin
ISEA 2024, more-than-human panel
Presented at ISEA 2024 in Brisbane. This paper investigates how creative practice can facilitate multispecies storytelling by positioning the practitioner as a medium or demiurge—an intermediary in a vast, unknowable …
exhibitions: The Making of Misbehaving Machines
What would happen if we designed an AI machine that didn’t pretend to be so certain, one that would openly misbehave?
Exhibitions open across our participating libraries: 18 November (TAFE NSW Ultimo), 25 November (Parramatta and Green Square libraries) and 2 December (UTS). The research team includes Heather Ford, Monica Monin, Andrew Burrell, Suneel Jethani (PhD), and Bhuva Narayan.
Virentis at Hacking Visual Culture
Social post archive of Twice, again: Virentis at UTS Black Box Gallery
Social media post archive of twice, again: Virentis during its install at the Hacking Visual Cultures symposium, 2024
UNTITLED (Interventions for 2025): process
Social archive of material experiments and install process of UNTITLED (Interventions for 2025)
A collaborative practice based research project with Biljana Jančić. Exploring digital ecologies as they intersect with the physical.
The George Archive
Telling stories of more than human entanglement through an incompletable archive.
This archive is only part of the journey of finding George’s story within the Xenotone. In the Xenotone stories emerge through connection, convolution, iteration, feedback and inference. This archive came about through …
Into the Xenotone
Xenotone: an initial defininition
Xenotone:
An overlapping zone of tension between physical and digital ecologies. It is where these two ecologies meet, multiply, compete, integrate and produce something other.
Attending to the xenotone
notes towards early ventures into the emerging xenotone.
The xenotone does not follow a path, paths form through the xenotone. The encounter with the xenotone happens when physical, digital and speculative paths cross—this crossing need not form an alignment. I've been …
Twice, again: Virentis: Bounded (Un)Supervision
ELO 2026: conference paper
This short paper explores the creative possibilities of working accross computational infrastrcuture, tradtitional story telling and local large language models.
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