Twice, again
More-than-human world building exploring distributed authorship, generative text in contstrained environments and close and distant storytelling.
More-than-human world building exploring distributed authorship, generative text in contstrained environments and close and distant storytelling.
ELO 2026: conference paper
This short paper explores the creative possibilities of working accross computational infrastrcuture, tradtitional story telling and local large language models.
more-than-human world building from the Twice, again universe
Twice, again: Virentis is a virtual world-building installation that uses a fine-tuned large language model and a custom text-to-image network that run locally as part of a generative system. It uses a series of …
multi-screen generative installation
Twice, again: the turning point cycle An installation presenting a series of interconnected screen-based outcomes from the ongoing experimental creative project Twice, again. This series brings into play notions of …
Thinking about remembering & forgetting in machine mediated conversations
Creating conversations between me (with insight into the protagonist's world model within the written text) and characters in "Twice, again", has brought up questions of how aspects of the ongoing conversation are …
Social post archive of Twice, again: Virentis at UTS Black Box Gallery
Social media post archive of twice, again: Virentis during its install at the Hacking Visual Cultures symposium, 2024