Twice, again

More-than-human world building exploring distributed authorship, generative text in contstrained environments and close and distant storytelling.

Contents

Twice, again: Virentis: Bounded (Un)Supervision

Twice, again: Virentis: Bounded (Un)Supervision

ELO 2026: conference paper

This short paper explores the creative possibilities of working accross computational infrastrcuture, tradtitional story telling and local large language models.

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Twice, again: virentis

Twice, again: virentis

more-than-human world building from the Twice, again universe

Twice, again: Virentis is a virtual world-building installation that uses a fine-tuned large language model and a custom text-to-image network that run locally as part of a generative system. It uses a series of …

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Twice, again: the turning point cycle

Twice, again: the turning point cycle

multi-screen generative installation

Twice, again: the turning point cycle An installation presenting a series of interconnected screen-based outcomes from the ongoing experimental creative project Twice, again. This series brings into play notions of …

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Reanbar is here...

Reanbar is here...

Thinking about remembering & forgetting in machine mediated conversations

Creating conversations between me (with insight into the protagonist's world model within the written text) and characters in "Twice, again", has brought up questions of how aspects of the ongoing conversation are …

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Virentis at Hacking Visual Culture

Virentis at Hacking Visual Culture

Social post archive of Twice, again: Virentis at UTS Black Box Gallery

Social media post archive of twice, again: Virentis during its install at the Hacking Visual Cultures symposium, 2024

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trajectories